I will allow you to skip this if you think it is unworthy of your points. Well, I love the movement speed and attack speed buffs from this skill. One point here is a must but anything above 5 points is too much.Įxecute chance and Charge rate increased? Thanks, I'll have it. PS: If you are a ♥♥♥♥♥, take Shadow Burst instead.Īs I said before, we already have a lot of healing. It is great to dash at champions, stun and finish them quickly. At level 15 it inflicts 144% of your DPS, it knockbacks your enemies and has 75% of chance to stun them for 3 seconds. Since this build is already great for the healing part, we don't need to exaggerate. Next.Ī underrated skill only because Shadow Burst (the healing dash) exists. You debuff your enemies to the ground and tell them to kiss your feet if you are asking what this skill does. In my opinion this is the most powerful skill of the game. Besides the auto attack increased damage, it also increases the damage of Stormclaw. By the way put them on different swords so when you execute you double your health stolen output.Īssuming your swords have 2 slots each, put in the remaining sockets Vellinque skulls (+200 Physical damage) because obvious reasons. To use the full potencial of this gear, put Health stolen on hit sockets on your swords (I recommend Yololo skull which gives 282). I evaluated each version of each type and I concluded these are the best. Besides Necklace, Boots and Chest, if you have the gear or time to farm, consider put every slot with Draketalon equipment and only the Gloves with Harbinger. Engineer Runic Games Stats Strength (220 Stat Points): Your main stats for increasing weapon damage and critical hit damage. If you're planning on using a hybrid Engineer that is capable of both tanking and hitting, this is what you are looking for. So if youre fighting an enemy with a 600 armor and youre swinging at him with 2 1H swords that can deal between 300 and 500 damage per hit, you wont do any damage to him. Armor in torchlight 2 is a direct damage reduction. OBS2: If you don't know, there are two versions of the Harbinget set: the Draketalon and the Harbinger. The Best Torchlight 2 Builds You can use a shield as both a defensive and offensive item. The bonus of a 2H is that it passes by armor more easily. The reason for these numbers is to get the 20% health stolen from Dragonrift which is huge.įor the Dragonrift: 2 rings, Boots and Chest įor the Harbinger: everything else except Necklace. Weapons: for this build your weapon should be 2H (items that fall in this category noted above). The 4th and 5th bonuses from Dragonrift and Harbinger are bad. Torchlight 2: Engineer Build Guides for Beginners. OBS: You will have one slot free to use whatever you want. It is a pretty confortable build to both do damage and survive. I actually "stole" this build from Elite Dual Wielders because I loved the thoughts behind it. Equip whatever gear you want, which is perfectly fine.You could also use the new United In Dream unique with a dominating blow setup to apply poison stacks since you are already getting increased duration.I merged this two subjects into one because, in my build, they are dependent from each other. While the class is meant to tank, it also has the ability to do great damage with a lot of crowd control. I was thinking wardens brand would work nicely with it. The Engineer is a melee class for Torchlight II that has a multitude of playstyles. You can put a flat added damage gem in viper strike to gain a ton of damage with any weapon. Since growing agony gives you generic attack damage boost. Though you definitely want to run temporal chains as that increases the maximum duration of poison stacks, allowing you to apply and gain more damage from Growing Agony. A nice setup for viper strike melee splash.ĭid not really go beyond that point. With the hierophant passive you get 20% AoE on bladefall and in Empires Grasp you get a free knockback support, essentially making it a 6 link and it groups all enemies up. Main skill is Spell Totem, Bladefall, Poison, Increased Duration in Empire's Grasp. It can be fairly tanky through the 40% mind over matter if you do not reserve more than half your mana. It was more of a fun theorycraft for slower play.Ī totem templar using Viper Strike with multiple Growing Agony jewels.
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